tag | Used to identify the source of a log message. It usually identifies the class where the log call occurs. |
message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
A variant of Logger.Log that logs an error message.
#pragma strict public class MyGameClass extends MonoBehaviour { private static var logger: ILogger = Debug.logger; private static var kTAG: String = "MyGameTag"; private var transform: Transform; function MyGameMethod() { if (transform == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", transform); Debug.logger.LogError(kTAG, "Failed! to set Transform", transform); } } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag"; private Transform transform;
void MyGameMethod() { if(transform == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", transform);
Debug.logger.LogError(kTAG, "Failed! to set Transform", transform); } } }
Note that this pauses the editor when 'ErrorPause' is enabled.