Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Logger.LogWarning

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function LogWarning(tag: string, message: object): void;
public void LogWarning(string tag, object message);
public function LogWarning(tag: string, message: object, context: Object): void;
public void LogWarning(string tag, object message, Object context);

Parameters

tag Used to identify the source of a log message. It usually identifies the class where the log call occurs.
message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

A variant of Logger.Log that logs an warning message.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private static var logger: ILogger = Debug.logger;
	private static var kTAG: String = "MyGameTag";
	private var transform: Transform;
	function MyGameMethod() {
		if (transform == null) {
			logger.LogWarning(kTAG, "memberVariable must be set to point to a Transform.", transform);
			Debug.logger.LogWarning(kTAG, "Failed! to set Transform", transform);
		}
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.logger; private static string kTAG = "MyGameTag"; private Transform transform;

void MyGameMethod() { if(transform == null) { logger.LogWarning(kTAG, "memberVariable must be set to point to a Transform.", transform);

Debug.logger.LogWarning(kTAG, "Failed! to set Transform", transform); } } }