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Obsolete
Use MaterialProperty instead.

MaterialEditor.GetTextureOffset

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public function GetTextureOffset(propertyName: string, out hasMixedValueX: bool, out hasMixedValueY: bool): Vector2;
public Vector2 GetTextureOffset(string propertyName, out bool hasMixedValueX, out bool hasMixedValueY);

Parameters

propertyName Name of the texture property that you wish to examine the offset of.
hasMixedValueX Does the x offset have multiple values?
hasMixedValueY Does the y offset have multiple values?

Description

Get the value of a given texture offset for a given texture property.