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Obsolete
Use MaterialProperty instead.

MaterialEditor.GetTextureScale

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public function GetTextureScale(propertyName: string, out hasMixedValueX: bool, out hasMixedValueY: bool): Vector2;
public Vector2 GetTextureScale(string propertyName, out bool hasMixedValueX, out bool hasMixedValueY);

Parameters

propertyName Name of the texture property that you wish to examine the scale of.
hasMixedValueX Does the x scale have multiple values?
hasMixedValueY Does the y scale have multiple values?

Description

Get the value of a given texture scale for a given texture property.