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Obsolete
Use MaterialProperty instead.

MaterialEditor.SetTextureScale

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public function SetTextureScale(propertyName: string, value: Vector2, coord: int): void;
public void SetTextureScale(string propertyName, Vector2 value, int coord);

Parameters

propertyName Name of the texture property that you wish to modify the scale of.
value Scale to set.
coord Set the x or y component of the scale (0 for x, 1 for y).

Description

Set the scale of a given texture property.