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MenuItem Constructor

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public MenuItem(itemName: string, isValidateFunction: bool, priority: int)
public MenuItem(string itemName, bool isValidateFunction, int priority);

Parameters

Description

Creates a menu item and invokes the static function following it, when the menu item is selected.

The itemName is the menu item represented like a pathname. Eg. "GameObject/Do Something" If isValidateFunction is true, this is a validation function and will be called before invoking the menu function with the same name. Priority defines the order by which menu items are displayed in the menu bar.


public MenuItem(itemName: string, isValidateFunction: bool)
public MenuItem(string itemName, bool isValidateFunction);

Parameters

Description

Creates a menu item and invokes the static function following it, when the menu item is selected.

The itemName is the menu item represented like a pathname. Eg. "GameObject/Do Something" If isValidateFunction is true, this is a validation function and will be called before invoking the menu function with the same name.


public MenuItem(itemName: string)
public MenuItem(string itemName);

Parameters

Description

Creates a menu item and invokes the static function following it, when the menu item is selected.

The itemName is the menu item represented like a pathname. Eg. "GameObject/Do Something".