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Mesh Constructor

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public Mesh()
public Mesh();

Description

Creates an empty mesh.

	// Create a new mesh and assign it to the mesh filter
	function Start () {
		var mesh : Mesh = new Mesh ();
		GetComponent.<MeshFilter>().mesh = mesh;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } }