Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.isReadable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var isReadable: bool;
public bool isReadable;

Description

Returns state of the Read/Write Enabled checkbox when model was imported.

For a dynamic Mesh created from script, always returns true.

Meshes not marked readable will throw an error on accessing any data arrays from script at runtime. Access is allowed in Unity's editor outside of the game and rendering loop.

	function Start () {
		var mesh : Mesh = GetComponent.<MeshFilter>().sharedMesh;
		print(mesh.isReadable);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().sharedMesh; print(mesh.isReadable); } }