Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Obsolete
Configuring smooth sphere collisions is no longer needed. PhysX3 has a better behaviour in place.

MeshCollider.smoothSphereCollisions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var smoothSphereCollisions: bool;
public bool smoothSphereCollisions;

Description

Uses interpolated normals for sphere collisions instead of flat polygonal normals.

This smoothes out bumps for sphere's rolling over smooth surfaces. The downside is that rolling over steep corners can behave really strangely and appears like it is pulling the sphere in some direction.