Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.OnDisable()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This function is called when the behaviour becomes disabled () or inactive.

This is also called when the object is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.

	function OnDisable () {
		print("script was removed");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDisable() { print("script was removed"); } }

OnDisable cannot be a co-routine.