Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.StartClient

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function StartClient(): Networking.NetworkClient;
public Networking.NetworkClient StartClient();

Returns

NetworkClient The client object created.

Description

This starts a network client. It uses the networkAddress and networkPort properties as the address to connect to.

This makes the newly created client connect to the server immediately.