Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkSceneId

struct in UnityEngine.Networking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is used to identify networked objects in a scene. These values are allocated in the editor and are persistent for the lifetime of the object in the scene.

Variables

ValueThe internal value for this object.

Public Functions

IsEmptyReturns true if the value is zero. Non-scene objects - ones which are spawned at runtime will have a sceneId of zero.
ToStringReturns a string like SceneId:value.