Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.DestroyPlayersForConnection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function DestroyPlayersForConnection(conn: Networking.NetworkConnection): void;
public static void DestroyPlayersForConnection(Networking.NetworkConnection conn);

Parameters

conn The connections object to clean up for.

Description

This destroys all the player objects associated with a NetworkConnections on a server.

This is used when a client disconnects, to remove the players for that client. This also destroys non-player objects that have client authority set for this connection.