class in UnityEngine.Networking.NetworkSystem
/
Inherits from: Networking.MessageBase
Internal UNET message for sending information about network peers to clients.
oldServerConnectionId | The connectionId of this client on the old host. |
peers | The list of participants in a networked game. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |