Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerController

class in UnityEngine.Networking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This represents a networked player.

Static Variables

MaxPlayersPerClientThe maximum number of local players that a client connection can have.

Variables

gameObjectThe game object for this player.
IsValidChecks if this PlayerController has an actual player attached to it.
playerControllerIdThe local player ID number of this player.
unetViewThe NetworkIdentity component of the player.

Public Functions

ToStringString representation of the player objects state.