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Object.bool

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Parameters

Description

Does the object exist?

The two examples below give the same result.

	// check if there is a rigidbody attached to this transform

if (rigidbody) Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (rigidbody) Debug.Log("Rigidbody attached to this transform"); } }

...is the same as this...

	// another way to check if a rigidbody is attached to this transform

if (rigidbody != null) Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (rigidbody != null) Debug.Log("Rigidbody attached to this transform"); } }