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Obsolete
This is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.

Particle.energy

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public var energy: float;
public float energy;

Description

The energy of the particle.

This is the time in seconds for how long this particle will remain alive. When the energy drops below zero the the Particle will be killed.

The energy is also used for UV animation:
If energy equals Particle.startEnergy the first tile will be used.
If energy equals 0 the last tile will be used.

See Also: Particles documentation.