Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Obsolete
This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.

ParticleEmitter.emit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var emit: bool;
public bool emit;

Description

Should particles be automatically emitted each frame?

function Start() {
	var emitter = GetComponent.<ParticleEmitter>();
	
	// Emit particles for 3 seconds...
	emitter.emit = true;
	yield WaitForSeconds(3);
	
	// ...then stop.
	emitter.emit = false;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { IEnumerator Start() { ParticleEmitter emitter = GetComponent<ParticleEmitter>(); emitter.emit = true; yield return new WaitForSeconds(3); emitter.emit = false; } }