Script interface for the Texture Sheet Animation module.
See Also: ParticleSystem, ParticleSystem.textureSheetAnimation.
| animation | Specifies the animation type. |
| cycleCount | Specifies how many times the animation will loop during the lifetime of the particle. |
| enabled | Enable/disable the Texture Sheet Animation module. |
| frameOverTime | Curve to control which frame of the texture sheet animation to play. |
| numTilesX | Defines the tiling of the texture in the X axis. |
| numTilesY | Defines the tiling of the texture in the Y axis. |
| rowIndex | Explicitly select which row of the texture sheet is used, when ParticleSystem.TextureSheetAnimationModule.useRandomRow is set to false. |
| startFrame | Define a random starting frame for the texture sheet animation. |
| useRandomRow | Use a random row of the texture sheet for each particle emitted. |
| uvChannelMask | Choose which UV channels will receive texture animation. |