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TextureSheetAnimationModule

struct in UnityEngine

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Description

Script interface for the Texture Sheet Animation module.

Variables

animationSpecifies the animation type.
cycleCountSpecifies how many times the animation will loop during the lifetime of the particle.
enabledEnable/disable the Texture Sheet Animation module.
frameOverTimeCurve to control which frame of the texture sheet animation to play.
numTilesXDefines the tiling of the texture in the X axis.
numTilesYDefines the tiling of the texture in the Y axis.
rowIndexExplicitly select which row of the texture sheet is used, when ParticleSystem.TextureSheetAnimationModule.useRandomRow is set to false.
startFrameDefine a random starting frame for the texture sheet animation.
useRandomRowUse a random row of the texture sheet for each particle emitted.
uvChannelMaskChoose which UV channels will receive texture animation.