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ParticleSystemRenderer.SetMeshes

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public function SetMeshes(meshes: Mesh[]): void;
public void SetMeshes(Mesh[] meshes);
public function SetMeshes(meshes: Mesh[], size: int): void;
public void SetMeshes(Mesh[] meshes, int size);

Parameters

meshes Array of meshes to be used.
size Number of elements from the mesh array to be applied.

Description

Set an array of meshes used as particles instead of a billboarded texture.