Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PhysicMaterial.staticFriction

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var staticFriction: float;
public float staticFriction;

Description

The friction coefficient used when an object is lying on a surface.

Must be greater than or equal to zero. Natural materials will usually have a friction coefficient between 0 (no friction at all, like slippy ice) and 1 (full friction, like rubber). Values larger then 1 are possible, and may be realistic for sticky materials.