Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Removed in version 5.4.0
use Rigidbody.maxAngularVelocity instead.

Physics.maxAngularVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var maxAngularVelocity: float;
public static float maxAngularVelocity;

Description

The default maximum angular velocity permitted for any rigid bodies (default 7). Must be positive.

The angular velocity of rigidbodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodies. Because this may prevent intentional fast rotations on objects such as wheels, you can override this value per rigidbody using Rigidbody.maxAngularVelocity.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

Physics.maxAngularVelocity = 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.maxAngularVelocity = 10; } }