Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Physics.AllLayers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var AllLayers: int;
public static int AllLayers;

Description

Layer mask constant to select all layers.

This can be used in the layermask field of Physics.Raycast and other methods to select all layers. See Also: Physics.DefaultRaycastLayers, Physics.IgnoreRaycastLayer.