Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerPrefsException

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An exception thrown by the PlayerPrefs class in a web player build.

The exception is thrown when writing to a preference file exceeds the allotted storage space. This exception is not thrown on other platforms.

#pragma strict
function Start() {
	// create a one megabyte character string
	var s16: String = "0123456789abcdef";
	var s1024: String = "";
	for (var j: int = 0; j < 64; j++)
		s1024 += s16;
	var s1024x1024: String = "";
	for (var i: int = 0; i < 1024; i++)
		s1024x1024 += s1024;
	// try to save the string
	try {
		PlayerPrefs.SetString("fail", s1024x1024);
	}
	// handle the error
	catch(err: System.Exception) {
		Debug.Log("Got: " + err);
	}
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { // create a one megabyte character string string s16 = "0123456789abcdef"; string s1024 = ""; for (int j = 0; j < 64; j++) s1024 += s16; string s1024x1024 = ""; for (int i = 0; i < 1024; i++) s1024x1024 += s1024;

// try to save the string try { PlayerPrefs.SetString("fail", s1024x1024); } // handle the error catch(System.Exception err) { Debug.Log("Got: " + err); } } }

Note that web player is not supported from 5.4.0 onwards.