Should Direct3D 11 be used when available?
Using DX11 enables more modern graphics features, like Compute Shaders,
tessellation shaders and other shader model 4.0-5.0 features.
This flag is specific to Windows Editor, Standalone and Web Player builds.
When set to true
, Unity will try to use the Direct3D 11 graphics API (which works on Windows Vista
or later OS, and DX10+ level GPU). If that is not available (e.g. DX9 level GPU or Windows XP),
Direct3D 9 will be used instead.
When set to false
, Direct3D 9 API will be used.