Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ProceduralOutputType.Roughness

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Roughness map.

Grayscale texture which defines how rough the surface is in 'Metallic' PBR workflows. This is the inverse of the Smoothness map. White areas are rougher and will produce blurry reflections, black areas are smoother and will produce sharp reflections.