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public
var aspectRatio: float;
public float aspectRatio;
Description
The aspect ratio of the projection.
This is projection width divided by height. An aspect ratio of 1.0
makes the projection square; a ratio of 2.0 makes it twice as wide
than high.
See Also: projector component.
function Start() {
var proj : Projector = GetComponent.<Projector>();
proj.aspectRatio = 2.0;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Projector proj = GetComponent<Projector>();
proj.aspectRatio = 2.0F;
}
}