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Quaternion.ToAngleAxis

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public function ToAngleAxis(out angle: float, out axis: Vector3): void;
public void ToAngleAxis(out float angle, out Vector3 axis);

Parameters

Description

Converts a rotation to angle-axis representation (angles in degrees).

	// Extracts the angle - axis rotation from the transform rotation

var angle = 0.0; var axis = Vector3.zero; transform.rotation.ToAngleAxis(angle, axis);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float angle = 0.0F; public Vector3 axis = Vector3.zero; void Example() { transform.rotation.ToAngleAxis(out angle, out axis); } }