The Transform of the object that was hit.
See Also: Transform class.
#pragma strict
public var direction;
function Update() {
//Cast a ray in the direction specified in the inspector.
var hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);
//If something was hit.
if (hit.collider != null) {
var objectHit = hit.transform;
//Display the name of the parent of the object hit.
Debug.Log(objectHit.parent.name);
}
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position,direction,10.0f);
//If something was hit. if ( hit.collider != null ) { Transform objectHit = hit.transform;
//Display the name of the parent of the object hit. Debug.Log (objectHit.parent.name); } } }