Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTargetSetup Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RenderTargetSetup(color: RenderBuffer, depth: RenderBuffer)
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth);
public RenderTargetSetup(color: RenderBuffer, depth: RenderBuffer, mipLevel: int)
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel);
public RenderTargetSetup(color: RenderBuffer, depth: RenderBuffer, mipLevel: int, face: CubemapFace)
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face);
public RenderTargetSetup(color: RenderBuffer[], depth: RenderBuffer)
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth);
public RenderTargetSetup(color: RenderBuffer[], depth: RenderBuffer, mipLevel: int)
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mipLevel);
public RenderTargetSetup(color: RenderBuffer[], depth: RenderBuffer, mip: int, face: CubemapFace)
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face);

Parameters

color Color Buffer(s) to set.
depth Depth Buffer to set.
mipLevel Mip Level to render to.
face Cubemap face to render to.

Description

Constructs RenderTargetSetup.