Makes the rendered 3D object visible if enabled.
#pragma strict public var rend: Renderer; function Start() { rend = GetComponent.<Renderer>(); rend.enabled = true; } // Toggle the Object's visibility each second. function Update() { // Find out whether current second is odd or even var oddeven: boolean = Mathf.FloorToInt(Time.time) % 2 == 0; // Enable renderer accordingly rend.enabled = oddeven; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }
// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0; // Enable renderer accordingly rend.enabled = oddeven; } }