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EditorGraphicsSettings.SetShaderSettingsForPlatform

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public static function SetShaderSettingsForPlatform(target: BuildTargetGroup, tier: Rendering.ShaderHardwareTier, settings: Rendering.PlatformShaderSettings): void;
public static void SetShaderSettingsForPlatform(BuildTargetGroup target, Rendering.ShaderHardwareTier tier, Rendering.PlatformShaderSettings settings);

Parameters

Description

Allows you to set the PlatformShaderSettings for the specified platform and shader hardware tier.

If platform you are tweaking is an active build target, shaders will be reloaded, so you can see results immediately.