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Rigidbody2D.AddTorque

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public function AddTorque(torque: float, mode: ForceMode2D = ForceMode2D.Force): void;
public void AddTorque(float torque, ForceMode2D mode = ForceMode2D.Force);

Parameters

torque Torque to apply.
mode The force mode to use.

Description

Apply a torque at the rigidbody's centre of mass.

A torque is conceptually a force being applied at the end of an imaginary lever, with the fulcrum at the centre of mass. A torque of five units could thus be equivalent to a force of five units pushing on the end of a lever one unit long, or a force of one unit on a lever five units long. Unity's units are arbitrary but the principle that torque = force x lever length still applies.

Note that unlike a 3D Rigidbody, a Rigidbody2D can only rotate in one axis and so torque is a float value rather than a vector.

See Also: AddForce, AddForceAtPosition, Rigidbody.AddTorque.