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EditorSceneManager.NewScene

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public static function NewScene(setup: SceneManagement.NewSceneSetup, mode: SceneManagement.NewSceneMode = NewSceneMode.Single): SceneManagement.Scene;
public static SceneManagement.Scene NewScene(SceneManagement.NewSceneSetup setup, SceneManagement.NewSceneMode mode = NewSceneMode.Single);

Parameters

setup Allows you to select whether or not the default set of Game Objects should be added to the new scene. See NewSceneSetup for more information about the options.
mode Allows you to select how to open the new scene, and whether to keep existing scenes in the Hierarchy. See NewSceneMode for more information about the options.

Description

Create a new scene.