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EditorSceneManager.SaveModifiedScenesIfUserWantsTo

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public static function SaveModifiedScenesIfUserWantsTo(scenes: Scene[]): bool;
public static bool SaveModifiedScenesIfUserWantsTo(Scene[] scenes);

Parameters

scenes Scenes that should be saved if they are modified.

Description

Ask the user if they want to save any of the modfied input scenes.

You might want to call this before opening another scene or creating a new scene. A return value of true indicates that you may continue. A return value of false indicates that the user cancelled the operation and you should not Open another Scene.