Allows you to set the error text of the wizard.
See Also: ScriptableWizard.OnWizardUpdate
Error String on a ScriptableWizard window.
#pragma strict // Creates a simple Wizard window and prints an error // string until you set the number to 5 public class ErrorString extends ScriptableWizard { public var number: int = 0; @MenuItem("Example/Show Error String") static function CreateWindow() { ScriptableWizard.DisplayWizard("Error String example", ErrorString, "Close"); } function OnWizardUpdate() { helpString = "Set The number to 5"; if (number != 5) errorString = "The number has to be set to 5!"; else errorString = ""; } }
// Creates a simple Wizard window and prints an error // string until you set the number to 5
using UnityEngine; using UnityEditor;
public class ErrorString : ScriptableWizard { public int number = 0; [MenuItem ("Example/Show Error String")] static void CreateWindow() { ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close"); } void OnWizardUpdate() { helpString = "Set The number to 5"; if(number != 5) errorString = "The number has to be set to 5!"; else errorString = ""; } }