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public static function SetGlobalFloatArray(propertyName:
string,
values: float[]):
void;
public static void SetGlobalFloatArray(string propertyName,
float[] values);
public static function SetGlobalFloatArray(nameID:
int,
values: float[]):
void;
public static void SetGlobalFloatArray(int nameID,
float[] values);
Parameters
Description
Sets a global float array property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).