Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Shader.SetGlobalTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function SetGlobalTexture(propertyName: string, tex: Texture): void;
public static void SetGlobalTexture(string propertyName, Texture tex);
public static function SetGlobalTexture(nameID: int, tex: Texture): void;
public static void SetGlobalTexture(int nameID, Texture tex);

Parameters

Description

Sets a global texture property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.