texture | Texture from which to obtain the sprite graphic. |
rect | Rectangular section of the texture to use for the sprite. |
pivot | Sprite's pivot point relative to its graphic rectangle. |
pixelsPerUnit | The number of pixels in the sprite that correspond to one unit in world space. |
extrude | Amount by which the sprite mesh should be expanded outwards. |
meshType | Controls the type of mesh generated for the sprite. |
border | The border sizes of the sprite (X=left, Y=bottom, Z=right, W=top). |
Create a new Sprite object.
See Also: SpriteRenderer class.