Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SubstanceImporter.SetPlatformTextureSettings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function SetPlatformTextureSettings(material: ProceduralMaterial, platform: string, maxTextureWidth: int, maxTextureHeight: int, textureFormat: int, loadBehavior: int): void;
public void SetPlatformTextureSettings(ProceduralMaterial material, string platform, int maxTextureWidth, int maxTextureHeight, int textureFormat, int loadBehavior);

Parameters

material The name of the Procedural Material.
platform The name of the platform (can be empty).
maxTextureWidth The maximum texture width for this Procedural Material.
maxTextureHeight The maximum texture height for this Procedural Material.
textureFormat The texture format (0=Compressed, 1=RAW) for this Procedural Material.
loadBehavior The load behavior for this Procedural Material. Values match the ProceduralMaterial::ProceduralLoadingBehavior enum.

Description

Set the import settings for the input ProceduralMaterial for the input platform.

Width and height, RAW/Compressed format, and loading behavior included.