The position of the transform in world space.
// Move the object to (0, 0, 0) transform.position = Vector3(0, 0, 0); // Print the x component of the position to the Console print(transform.position.x);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.position = new Vector3(0, 0, 0); print(transform.position.x); } }