Base class for effects that modify the the generated Vertex Buffers.
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
/** * Modify the given vertices so they follow a sin curve */ public class VertBend : BaseVertexEffect { public float scale = 10f; public float amplitude = 35f; public float phase = 0f; public override void ModifyVertices(List<UIVertex> verts) { if (!IsActive ()) return;
for (int index = 0; index < verts.Count; index++) { var uiVertex = verts[index];
uiVertex.position.z = Mathf.Sin (uiVertex.position.x * scale + phase) * amplitude; verts[index] = uiVertex; } } }