Handling for when the content has finished being dragged.
#pragma strict // Required when using event data //Do this when the user stops dragging this UI Element. public function OnEndDrag(data) { Debug.Log("Stopped dragging " + this.name + "!"); }
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; // Required when using event data
public class ExampleClass : MonoBehaviour, IEndDragHandler // required interface when using the OnEndDrag method. { //Do this when the user stops dragging this UI Element. public void OnEndDrag (PointerEventData data) { Debug.Log("Stopped dragging " + this.name + "!"); } }