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Vector4.Vector4

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Parameters

Description

Converts a Vector2 to a Vector4.

Vector2s can be implicitly converted to Vector4 (z and w is set to zero in the result).

#pragma strict
public class ExampleScript extends MonoBehaviour {
	function Start() {
		var renderer: Renderer = GetComponent.<Renderer>();
		// The value here is converted to a Vector4 from a Vector2.
		renderer.material.SetVector("_SomeVariable", Vector2.one);
	}
}
using UnityEngine;
using System.Collections.Generic;

public class ExampleScript : MonoBehaviour { void Start() { Renderer renderer = GetComponent<Renderer>(); // Shader vectors are always defined as Vector4. // The value here is converted to a Vector4 from a Vector2. renderer.material.SetVector("_SomeVariable", Vector2.one); } }