Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WWW.textureNonReadable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var textureNonReadable: Texture2D;
public Texture2D textureNonReadable;

Description

Returns a non-readable Texture2D generated from the downloaded data (Read Only).

Same as texture, but marks texture as non-readable, effectively freeing system memory.

SA TextureImporter.isReadable.

#pragma strict
// Get the latest webcam shot from outside "Friday's" in Times Square
public var url: String = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg";
function Start() {
	// Start a download of the given URL
	var www: WWW = new WWW(url);
	www// assign texture
	var renderer: Renderer = GetComponent.<Renderer>();
	renderer.material.mainTexture = www.textureNonReadable;
}
	// Get the latest webcam shot from outside "Friday's" in Times Square

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { // Start a download of the given URL WWW www = new WWW(url);

// Wait for download to complete yield return www;

// assign texture Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = www.textureNonReadable; } }