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WebCamTexture.Stop

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public function Stop(): void;
public void Stop();

Description

Stops the camera.

Call Application.RequestUserAuthorization before creating a WebCamTexture.

#pragma strict
// Starts a camera and assigns the texture to the current renderer.
// Stops the camera when the "Stop" button is clicked and released.
public var webcamTexture: WebCamTexture;
function Start() {
	webcamTexture = new WebCamTexture();
	webcamTexture.Play();
	var renderer: Renderer = GetComponent.<Renderer>();
	if (webcamTexture.isPlaying)
		renderer.material.mainTexture = webcamTexture;
}
function OnGUI() {
	if (webcamTexture.isPlaying)if (GUILayout.Button("Stop"))
		webcamTexture.Stop();
}
// Starts a camera and assigns the texture to the current renderer.
// Stops the camera when the "Stop" button is clicked and released.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; void Start() { webcamTexture = new WebCamTexture(); webcamTexture.Play(); Renderer renderer = GetComponent<Renderer>(); if (webcamTexture.isPlaying) renderer.material.mainTexture = webcamTexture; } void OnGUI() { if (webcamTexture.isPlaying) if (GUILayout.Button("Stop")) webcamTexture.Stop(); } }