Memory Pools
Concepts
The microkernel’s memory pool objects provide dynamic allocation and release of variable-size memory blocks.
Unlike a memory map, which only supports memory blocks of a single size, a memory pool has the ability to support multiple memory block sizes. It does this by subdividing blocks into smaller chunks whenever possible to more closely match the actual needs of the requesting task.
Any number of memory pools can be defined in a microkernel system. Each memory pool has a name that uniquely identifies it. In addition, a memory pool defines minimum and maximum memory block sizes in bytes and the number of maximum size blocks that the memory pool contains.
A task that needs to use a memory block simply allocates it from a
memory pool. If a block of the desired size is unavailable, the task
may choose to wait for one to become available. Following a successful
allocation the pointer_to_data
field of the block descriptor
supplied by the task indicates the starting address of the memory block.
When the task is finished with a memory block, it must release the block
back to the memory pool that allocated it so that the block can be
reused.
Any number of tasks may wait on a memory pool simultaneously; when a memory block becomes available it is given to the highest priority task that has waited the longest.
When a request for memory is sufficiently smaller than an available memory pool block, the memory pool will automatically split the block into 4 smaller blocks. The resulting smaller blocks can also be split repeatedly, until a block just larger than the needed size is available, or the minimum block size, as specified in the MDEF, is reached.
If the memory pool is unable to find an available block that is at least the requested size, it will attempt to create one by merging adjacent free blocks; if it is unable to create a suitable block the request fails.
Although a memory pool uses efficient algorithms to manage its blocks, splitting available blocks and merging free blocks takes time and increases the overhead involved in allocating a block. The larger the allowable number of splits, the larger the overhead. The minimum and maximum block size parameters specified for a pool can be used to control the amount of splitting, and thus the amount of overhead.
Unlike a heap, more than one memory pool can be defined, if needed. For example, different applications can utilize different memory pools so that one application does not allocate all of the available blocks.
Purpose
Use memory pools to allocate memory in variable-size blocks.
Use memory pool blocks when sending data to a mailbox asynchronously.
Usage
Defining a Memory Pool
The following parameters must be defined:
- name
- This specifies a unique name for the memory pool.
- min_block_size
- This specifies the minimimum memory block size in bytes. It should be a multiple of the processor’s word size.
- max_block_size
- This specifies the maximum memory block size in bytes. It should be a power of 4 times larger than minBlockSize; therefore, maxBlockSize = minBlockSize * 4^n, where n>=0.
- num_max
- This specifies the number of maximum size memory blocks available at startup.
Public Memory Pool
Define the memory pool in the application’s MDEF using the following syntax:
POOL name min_block_size max_block_size num_max
For example, the file projName.mdef
defines two memory pools
as follows:
% POOL NAME MIN MAX NMAX
% =======================================
POOL MY_POOL 32 8192 1
POOL SECOND_POOL_ID 64 1024 5
A public memory pool can be referenced by name from any source file that
includes the file zephyr.h
.
Note
Private memory pools are not supported by the Zephyr kernel.
Example: Requesting a Memory Block from a Pool with No Conditions
This code waits indefinitely for an 80 byte memory block to become available, then fills it with zeroes.
struct k_block block;
task_mem_pool_alloc(&block, MYPOOL, 80, TICKS_UNLIMITED);
memset(block.pointer_to_data, 0, 80);
Example: Requesting a Memory Block from a Pool with a Conditional Time-out
This code waits up to 5 ticks for an 80 byte memory block to become available and gives a warning if a suitable memory block is not obtained in that time.
struct k_block block;
if (task_mem_pool_alloc(&block, MYPOOL, 80, 5) == RC_OK) {
/* use memory block */
} else {
printf('Memory allocation timeout');
}
Example: Requesting a Memory Block from a Pool with a No Blocking Condition
This code gives an immediate warning when it can not satisfy the request for a memory block of 80 bytes.
struct k_block block;
if (task_mem_pool_alloc (&block, MYPOOL, 80, TICKS_NONE) == RC_OK) {
/* use memory block */
} else {
printf('Memory allocation timeout');
}
Example: Freeing a Memory Block Back to a Pool
This code releases a memory block back to a pool when it is no longer needed.
struct k_block block;
task_mem_pool_alloc(&block, MYPOOL, size, TICKS_NONE);
/* use memory block */
task_mem_pool_free(&block);
Example: Manually Defragmenting a Memory Pool
This code instructs the memory pool to concatenate any unused memory blocks that can be merged. Doing a full defragmentation of the entire memory pool before allocating a number of memory blocks may be more efficient than having to do an implicit partial defragmentation of the memory pool each time a memory block allocation occurs.
task_mem_pool_defragment(MYPOOL);
APIs
The following Memory Pools APIs are provided by microkernel.h
:
task_mem_pool_alloc()
- Waits for a block of memory for the time period defined by the time-out parameter.
task_mem_pool_free()
- Returns a block of memory to a memory pool.
task_mem_pool_defragment()
- Defragments a memory pool.