AtkObject

AtkObject — The base object class for the Accessibility Toolkit API.

Synopsis




            AtkObject;
enum        AtkRole;
AtkRole     atk_role_register               (const gchar *name);
enum        AtkLayer;
            AtkImplementor;
            AtkPropertyValues;
gboolean    (*AtkFunction)                  (gpointer data);
void        (*AtkPropertyChangeHandler)     (AtkObject*,
                                             AtkPropertyValues*);
AtkObject*  atk_implementor_ref_accessible  (AtkImplementor *implementor);
const gchar* atk_object_get_name            (AtkObject *accessible);
const gchar* atk_object_get_description     (AtkObject *accessible);
AtkObject*  atk_object_get_parent           (AtkObject *accessible);
gint        atk_object_get_n_accessible_children
                                            (AtkObject *accessible);
AtkObject*  atk_object_ref_accessible_child (AtkObject *accessible,
                                             gint i);
AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);
AtkLayer    atk_object_get_layer            (AtkObject *accessible);
gint        atk_object_get_mdi_zorder       (AtkObject *accessible);
AtkRole     atk_object_get_role             (AtkObject *accessible);
AtkStateSet* atk_object_ref_state_set       (AtkObject *accessible);
gint        atk_object_get_index_in_parent  (AtkObject *accessible);
void        atk_object_set_name             (AtkObject *accessible,
                                             const gchar *name);
void        atk_object_set_description      (AtkObject *accessible,
                                             const gchar *description);
void        atk_object_set_parent           (AtkObject *accessible,
                                             AtkObject *parent);
void        atk_object_set_role             (AtkObject *accessible,
                                             AtkRole role);
guint       atk_object_connect_property_change_handler
                                            (AtkObject *accessible,
                                             AtkPropertyChangeHandler *handler);
void        atk_object_remove_property_change_handler
                                            (AtkObject *accessible,
                                             guint handler_id);
void        atk_object_notify_state_change  (AtkObject *accessible,
                                             AtkState state,
                                             gboolean value);
void        atk_object_initialize           (AtkObject *accessible,
                                             gpointer data);
gboolean    atk_object_add_relationship     (AtkObject *object,
                                             AtkRelationType relationship,
                                             AtkObject *target);
gboolean    atk_object_remove_relationship  (AtkObject *object,
                                             AtkRelationType relationship,
                                             AtkObject *target);
const gchar* atk_role_get_name              (AtkRole role);
const gchar* atk_role_get_localized_name    (AtkRole role);
AtkRole     atk_role_for_name               (const gchar *name);

Object Hierarchy


  GObject
   +----AtkObject
         +----AtkGObjectAccessible
         +----AtkNoOpObject

Properties


  "accessible-component-layer" gint                  : Read
  "accessible-component-mdi-zorder" gint                  : Read
  "accessible-description" gchararray            : Read / Write
  "accessible-hypertext-nlinks" gint                  : Read
  "accessible-name"      gchararray            : Read / Write
  "accessible-parent"    AtkObject             : Read / Write
  "accessible-role"      gint                  : Read / Write
  "accessible-table-caption" gchararray            : Read / Write
  "accessible-table-caption-object" AtkObject             : Read / Write
  "accessible-table-column-description" gchararray            : Read / Write
  "accessible-table-column-header" AtkObject             : Read / Write
  "accessible-table-row-description" gchararray            : Read / Write
  "accessible-table-row-header" AtkObject             : Read / Write
  "accessible-table-summary" AtkObject             : Read / Write
  "accessible-value"     gdouble               : Read / Write

Signal Prototypes


"active-descendant-changed"
            void        user_function      (AtkObject *atkobject,
                                            gpointer arg1,
                                            gpointer user_data);
"children-changed"
            void        user_function      (AtkObject *atkobject,
                                            guint arg1,
                                            gpointer arg2,
                                            gpointer user_data);
"focus-event"
            void        user_function      (AtkObject *atkobject,
                                            gboolean arg1,
                                            gpointer user_data);
"property-change"
            void        user_function      (AtkObject *atkobject,
                                            gpointer arg1,
                                            gpointer user_data);
"state-change"
            void        user_function      (AtkObject *atkobject,
                                            gchar *arg1,
                                            gboolean arg2,
                                            gpointer user_data);
"visible-data-changed"
            void        user_function      (AtkObject *atkobject,
                                            gpointer user_data);

Description

This class is the primary class for accessibility support via the Accessibility ToolKit (ATK). Objects which are instances of AtkObject (or instances of AtkObject-derived types) are queried for properties which relate basic (and generic) properties of a UI component such as name and description. Instances of AtkObject may also be queried as to whether they implement other ATK interfaces (e.g. AtkAction, AtkComponent, etc.), as appropriate to the role which a given UI component plays in a user interface.

All UI components in an application which provide useful information or services to the user must provide corresponding AtkObject instances on request (in GTK+, for instance, usually on a call to #gtk_widget_get_accessible()), either via ATK support built into the toolkit for the widget class or ancestor class, or in the case of custom widgets, if the inherited AtkObject implementation is insufficient, via instances of a new AtkObject subclass.

Details

AtkObject

typedef struct _AtkObject AtkObject;

The AtkObject structure should not be accessed directly.


enum AtkRole

typedef enum
{
  ATK_ROLE_INVALID = 0, 
  ATK_ROLE_ACCEL_LABEL,
  ATK_ROLE_ALERT,
  ATK_ROLE_ANIMATION,
  ATK_ROLE_ARROW,
  ATK_ROLE_CALENDAR,
  ATK_ROLE_CANVAS,
  ATK_ROLE_CHECK_BOX,
  ATK_ROLE_CHECK_MENU_ITEM,
  ATK_ROLE_COLOR_CHOOSER,
  ATK_ROLE_COLUMN_HEADER,
  ATK_ROLE_COMBO_BOX,
  ATK_ROLE_DATE_EDITOR,
  ATK_ROLE_DESKTOP_ICON,
  ATK_ROLE_DESKTOP_FRAME,
  ATK_ROLE_DIAL,
  ATK_ROLE_DIALOG,
  ATK_ROLE_DIRECTORY_PANE,
  ATK_ROLE_DRAWING_AREA,
  ATK_ROLE_FILE_CHOOSER,
  ATK_ROLE_FILLER,
  ATK_ROLE_FONT_CHOOSER,
  ATK_ROLE_FRAME,
  ATK_ROLE_GLASS_PANE,
  ATK_ROLE_HTML_CONTAINER,
  ATK_ROLE_ICON,
  ATK_ROLE_IMAGE,
  ATK_ROLE_INTERNAL_FRAME,
  ATK_ROLE_LABEL,
  ATK_ROLE_LAYERED_PANE,
  ATK_ROLE_LIST,
  ATK_ROLE_LIST_ITEM,
  ATK_ROLE_MENU,
  ATK_ROLE_MENU_BAR,
  ATK_ROLE_MENU_ITEM,
  ATK_ROLE_OPTION_PANE,
  ATK_ROLE_PAGE_TAB,
  ATK_ROLE_PAGE_TAB_LIST,
  ATK_ROLE_PANEL,
  ATK_ROLE_PASSWORD_TEXT,
  ATK_ROLE_POPUP_MENU,
  ATK_ROLE_PROGRESS_BAR,
  ATK_ROLE_PUSH_BUTTON,
  ATK_ROLE_RADIO_BUTTON,
  ATK_ROLE_RADIO_MENU_ITEM,
  ATK_ROLE_ROOT_PANE,
  ATK_ROLE_ROW_HEADER,
  ATK_ROLE_SCROLL_BAR,
  ATK_ROLE_SCROLL_PANE,
  ATK_ROLE_SEPARATOR,
  ATK_ROLE_SLIDER,
  ATK_ROLE_SPLIT_PANE,
  ATK_ROLE_SPIN_BUTTON,
  ATK_ROLE_STATUSBAR,
  ATK_ROLE_TABLE,
  ATK_ROLE_TABLE_CELL,
  ATK_ROLE_TABLE_COLUMN_HEADER,
  ATK_ROLE_TABLE_ROW_HEADER,
  ATK_ROLE_TEAR_OFF_MENU_ITEM,
  ATK_ROLE_TERMINAL,
  ATK_ROLE_TEXT,
  ATK_ROLE_TOGGLE_BUTTON,
  ATK_ROLE_TOOL_BAR,
  ATK_ROLE_TOOL_TIP,
  ATK_ROLE_TREE,
  ATK_ROLE_TREE_TABLE,
  ATK_ROLE_UNKNOWN,
  ATK_ROLE_VIEWPORT,
  ATK_ROLE_WINDOW,
  ATK_ROLE_HEADER,
  ATK_ROLE_FOOTER,
  ATK_ROLE_PARAGRAPH,
  ATK_ROLE_RULER,
  ATK_ROLE_APPLICATION,
  ATK_ROLE_AUTOCOMPLETE,
  ATK_ROLE_EDITBAR,
  ATK_ROLE_EMBEDDED,
  ATK_ROLE_LAST_DEFINED
} AtkRole;

Describes the role of an object

These are the built-in enumerated roles that UI components can have in ATK. Other roles may be added at runtime, so an AtkRole >= ATK_ROLE_LAST_DEFINED is not necessarily an error.

ATK_ROLE_INVALID Invalid role
ATK_ROLE_ACCEL_LABEL A label which represents an accelerator
ATK_ROLE_ALERT An object which is an alert to the user
ATK_ROLE_ANIMATION An object which is an animated image
ATK_ROLE_ARROW An arrow in one of the four cardinal directions
ATK_ROLE_CALENDAR An object that displays a calendar and allows the user to select a date
ATK_ROLE_CANVAS An object that can be drawn into and is used to trap events
ATK_ROLE_CHECK_BOX A choice that can be checked or unchecked and provides a separate indicator for the current state
ATK_ROLE_CHECK_MENU_ITEM A menu item with a check box
ATK_ROLE_COLOR_CHOOSER A specialized dialog that lets the user choose a color
ATK_ROLE_COLUMN_HEADER The header for a column of data
ATK_ROLE_COMBO_BOX A list of choices the user can select from
ATK_ROLE_DATE_EDITOR An object whose purpose is to allow a user to edit a date
ATK_ROLE_DESKTOP_ICON An inconifed internal frame within a DESKTOP_PANE
ATK_ROLE_DESKTOP_FRAME A pane that supports internal frames and iconified versions of those internal frames
ATK_ROLE_DIAL An object whose purpose is to allow a user to set a value
ATK_ROLE_DIALOG A top level window with title bar and a border
ATK_ROLE_DIRECTORY_PANE A pane that allows the user to navigate through and select the contents of a directory
ATK_ROLE_DRAWING_AREA An object used for drawing custom user interface elements
ATK_ROLE_FILE_CHOOSER A specialized dialog that lets the user choose a file
ATK_ROLE_FILLER A object that fills up space in a user interface
ATK_ROLE_FONT_CHOOSER A specialized dialog that lets the user choose a font
ATK_ROLE_FRAME A top level window with a title bar, border, menubar, etc.
ATK_ROLE_GLASS_PANE A pane that is guaranteed to be painted on top of all panes beneath it
ATK_ROLE_HTML_CONTAINER A document container for HTML, whose children represent the document content
ATK_ROLE_ICON A small fixed size picture, typically used to decorate components
ATK_ROLE_IMAGE An object whose primary purpose is to display an image
ATK_ROLE_INTERNAL_FRAME A frame-like object that is clipped by a desktop pane
ATK_ROLE_LABEL An object used to present an icon or short string in an interface
ATK_ROLE_LAYERED_PANE A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
ATK_ROLE_LIST An object that presents a list of objects to the user and allows the user to select one or more of them
ATK_ROLE_LIST_ITEM An object that represents an element of a list
ATK_ROLE_MENU An object usually found inside a menu bar that contains a list of actions the user can choose from
ATK_ROLE_MENU_BAR An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
ATK_ROLE_MENU_ITEM An object usually contained in a menu that presents an action the user can choose
ATK_ROLE_OPTION_PANE A specialized pane whose primary use is inside a DIALOG
ATK_ROLE_PAGE_TAB An object that is a child of a page tab list
ATK_ROLE_PAGE_TAB_LIST An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
ATK_ROLE_PANEL A generic container that is often used to group objects
ATK_ROLE_PASSWORD_TEXT A text object uses for passwords, or other places where the text content is not shown visibly to the user
ATK_ROLE_POPUP_MENU A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
ATK_ROLE_PROGRESS_BAR An object used to indicate how much of a task has been completed
ATK_ROLE_PUSH_BUTTON An object the user can manipulate to tell the application to do something
ATK_ROLE_RADIO_BUTTON A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
ATK_ROLE_RADIO_MENU_ITEM A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
ATK_ROLE_ROOT_PANE A specialized pane that has a glass pane and a layered pane as its children
ATK_ROLE_ROW_HEADER The header for a row of data
ATK_ROLE_SCROLL_BAR An object usually used to allow a user to incrementally view a large amount of data.
ATK_ROLE_SCROLL_PANE An object that allows a user to incrementally view a large amount of information
ATK_ROLE_SEPARATOR An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
ATK_ROLE_SLIDER An object that allows the user to select from a bounded range
ATK_ROLE_SPLIT_PANE A specialized panel that presents two other panels at the same time
ATK_ROLE_SPIN_BUTTON An object used to get an integer or floating point number from the user
ATK_ROLE_STATUSBAR An object which reports messages of minor importance to the user
ATK_ROLE_TABLE An object used to represent information in terms of rows and columns
ATK_ROLE_TABLE_CELL A cell in a table
ATK_ROLE_TABLE_COLUMN_HEADER The header for a column of a table
ATK_ROLE_TABLE_ROW_HEADER The header for a row of a table
ATK_ROLE_TEAR_OFF_MENU_ITEM A menu item used to tear off and reattach its menu
ATK_ROLE_TERMINAL An object that represents an accessible terminal
ATK_ROLE_TEXT An object that presents text to the user
ATK_ROLE_TOGGLE_BUTTON A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
ATK_ROLE_TOOL_BAR A bar or palette usually composed of push buttons or toggle buttons
ATK_ROLE_TOOL_TIP An object that provides information about another object
ATK_ROLE_TREE An object used to represent hierarchical information to the user
ATK_ROLE_TREE_TABLE An object capable of expanding and collapsing rows as well as showing multiple columns of data
ATK_ROLE_UNKNOWN The object contains some Accessible information, but its role is not known
ATK_ROLE_VIEWPORT An object usually used in a scroll pane
ATK_ROLE_WINDOW A top level window with no title or border.
ATK_ROLE_HEADER An object that serves as a document header.
ATK_ROLE_FOOTER An object that serves as a document footer.
ATK_ROLE_PARAGRAPH An object which is contains a paragraph of text content.
ATK_ROLE_RULER An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such).
ATK_ROLE_APPLICATION The object is an application object, which may contain ATK_ROLE_FRAME objects or other types of accessibles.
ATK_ROLE_AUTOCOMPLETE The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry.
ATK_ROLE_EDITBAR The object is an editable text object in a toolbar
ATK_ROLE_EMBEDDED The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context.
ATK_ROLE_LAST_DEFINED not a valid role, used for finding end of enumeration

atk_role_register ()

AtkRole     atk_role_register               (const gchar *name);

Registers the role specified by name.

name : a character string describing the new role.
Returns : an AtkRole for the new role.

enum AtkLayer

typedef enum
{
  ATK_LAYER_INVALID,
  ATK_LAYER_BACKGROUND,
  ATK_LAYER_CANVAS,
  ATK_LAYER_WIDGET,
  ATK_LAYER_MDI,
  ATK_LAYER_POPUP,
  ATK_LAYER_OVERLAY,
  ATK_LAYER_WINDOW
} AtkLayer;

Describes the layer of a component

These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.

ATK_LAYER_INVALID The object does not have a layer
ATK_LAYER_BACKGROUND This layer is reserved for the desktop background
ATK_LAYER_CANVAS This layer is used for Canvas components
ATK_LAYER_WIDGET This layer is normally used for components
ATK_LAYER_MDI This layer is used for layered components
ATK_LAYER_POPUP This layer is used for popup components, such as menus
ATK_LAYER_OVERLAY This layer is reserved for future use.
ATK_LAYER_WINDOW This layer is used for toplevel windows.

AtkImplementor

typedef struct _AtkImplementor AtkImplementor;

The AtkImplementor structure does not contain any fields.


AtkPropertyValues

typedef struct {
  const gchar  *property_name;
  GValue old_value;
  GValue new_value;
} AtkPropertyValues;

The Atk PropertyValue structure is used when notifying a change in property. Currently, the only property for which old_value is used is accessible-state; for instance if there is a focus change the property change handler will be called for the object which lost the focus with the old_value containing the AtkState value corresponding to focused and the property change handler will be called for the object which received the focus with the new_value containing the AtkState value corresponding to focused.


AtkFunction ()

gboolean    (*AtkFunction)                  (gpointer data);

An AtkFunction is a function definition used for padding which has been added to class and interface structures to allow for expansion in the future.

data :
Returns :

AtkPropertyChangeHandler ()

void        (*AtkPropertyChangeHandler)     (AtkObject*,
                                             AtkPropertyValues*);

An AtkPropertyChangeHandler is a function which is executed when an AtkObject's property changes value. It is specified in a call to atk_object_connect_property_change_handler().

Param1 :
Param2 :

atk_implementor_ref_accessible ()

AtkObject*  atk_implementor_ref_accessible  (AtkImplementor *implementor);

Gets a reference to an object's AtkObject implementation, if the object implements AtkObjectIface

implementor : The GObject instance which should implement AtkImplementorIface if a non-null return value is required.
Returns : a reference to an object's AtkObject implementation

atk_object_get_name ()

const gchar* atk_object_get_name            (AtkObject *accessible);

Gets the accessible name of the accessible.

accessible : an AtkObject
Returns : a character string representing the accessible name of the object.

atk_object_get_description ()

const gchar* atk_object_get_description     (AtkObject *accessible);

Gets the accessible description of the accessible.

accessible : an AtkObject
Returns : a character string representing the accessible description of the accessible.

atk_object_get_parent ()

AtkObject*  atk_object_get_parent           (AtkObject *accessible);

Gets the accessible parent of the accessible.

accessible : an AtkObject
Returns : a AtkObject representing the accessible parent of the accessible

atk_object_get_n_accessible_children ()

gint        atk_object_get_n_accessible_children
                                            (AtkObject *accessible);

Gets the number of accessible children of the accessible.

accessible : an AtkObject
Returns : an integer representing the number of accessible children of the accessible.

atk_object_ref_accessible_child ()

AtkObject*  atk_object_ref_accessible_child (AtkObject *accessible,
                                             gint i);

Gets a reference to the specified accessible child of the object. The accessible children are 0-based so the first accessible child is at index 0, the second at index 1 and so on.

accessible : an AtkObject
i : a gint representing the position of the child, starting from 0
Returns : an AtkObject representing the specified accessible child of the accessible.

atk_object_ref_relation_set ()

AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);

Gets the AtkRelationSet associated with the object.

accessible : an AtkObject
Returns : an AtkRelationSet representing the relation set of the object.

atk_object_get_layer ()

AtkLayer    atk_object_get_layer            (AtkObject *accessible);

Gets the layer of the accessible.

accessible : an AtkObject
Returns : an AtkLayer which is the layer of the accessible Deprecated: Use atk_component_get_layer instead.

atk_object_get_mdi_zorder ()

gint        atk_object_get_mdi_zorder       (AtkObject *accessible);

Gets the zorder of the accessible. The value G_MININT will be returned if the layer of the accessible is not ATK_LAYER_MDI.

accessible : an AtkObject
Returns : a gint which is the zorder of the accessible, i.e. the depth at which the component is shown in relation to other components in the same container. Deprecated: Use atk_component_get_mdi_zorder instead.

atk_object_get_role ()

AtkRole     atk_object_get_role             (AtkObject *accessible);

Gets the role of the accessible.

accessible : an AtkObject
Returns : an AtkRole which is the role of the accessible

atk_object_ref_state_set ()

AtkStateSet* atk_object_ref_state_set       (AtkObject *accessible);

Gets a reference to the state set of the accessible; the caller must unreference it when it is no longer needed.

accessible : an AtkObject
Returns : a reference to an AtkStateSet which is the state set of the accessible

atk_object_get_index_in_parent ()

gint        atk_object_get_index_in_parent  (AtkObject *accessible);

Gets the 0-based index of this accessible in its parent; returns -1 if the accessible does not have an accessible parent.

accessible : an AtkObject
Returns : an integer which is the index of the accessible in its parent

atk_object_set_name ()

void        atk_object_set_name             (AtkObject *accessible,
                                             const gchar *name);

Sets the accessible name of the accessible.

accessible : an AtkObject
name : a character string to be set as the accessible name

atk_object_set_description ()

void        atk_object_set_description      (AtkObject *accessible,
                                             const gchar *description);

Sets the accessible description of the accessible.

accessible : an AtkObject
description : a character string to be set as the accessible description

atk_object_set_parent ()

void        atk_object_set_parent           (AtkObject *accessible,
                                             AtkObject *parent);

Sets the accessible parent of the accessible.

accessible : an AtkObject
parent : an AtkObject to be set as the accessible parent

atk_object_set_role ()

void        atk_object_set_role             (AtkObject *accessible,
                                             AtkRole role);

Sets the role of the accessible.

accessible : an AtkObject
role : an AtkRole to be set as the role

atk_object_connect_property_change_handler ()

guint       atk_object_connect_property_change_handler
                                            (AtkObject *accessible,
                                             AtkPropertyChangeHandler *handler);

Specifies a function to be called when a property changes value.

accessible : an AtkObject
handler : a function to be called when a property changes its value
Returns : a guint which is the handler id used in atk_object_remove_property_change_handler()

atk_object_remove_property_change_handler ()

void        atk_object_remove_property_change_handler
                                            (AtkObject *accessible,
                                             guint handler_id);

Removes a property change handler.

accessible : an AtkObject
handler_id : a guint which identifies the handler to be removed.

atk_object_notify_state_change ()

void        atk_object_notify_state_change  (AtkObject *accessible,
                                             AtkState state,
                                             gboolean value);

Emits a state-change signal for the specified state.

accessible : an AtkObject
state : an AtkState whose state is changed
value : a gboolean which indicates whether the state is being set on or off

atk_object_initialize ()

void        atk_object_initialize           (AtkObject *accessible,
                                             gpointer data);

This function is called when implementing subclasses of AtkObject. It does initialization required for the new object. It is intended that this function should called only in the ..._new() functions used to create an instance of a subclass of AtkObject

accessible : a AtkObject
data : a gpointer which identifies the object for which the AtkObject was created.

atk_object_add_relationship ()

gboolean    atk_object_add_relationship     (AtkObject *object,
                                             AtkRelationType relationship,
                                             AtkObject *target);

Adds a relationship of the specified type with the specified target.

object : The AtkObject to which an AtkRelation is to be added.
relationship : The AtkRelationType of the relation
target : The AtkObject which is to be the target of the relation.
Returns :TRUE if the relationship is added.

atk_object_remove_relationship ()

gboolean    atk_object_remove_relationship  (AtkObject *object,
                                             AtkRelationType relationship,
                                             AtkObject *target);

Removes a relationship of the specified type with the specified target.

object : The AtkObject from which an AtkRelation is to be removed.
relationship : The AtkRelationType of the relation
target : The AtkObject which is the target of the relation to be removed.
Returns :TRUE if the relationship is removed.

atk_role_get_name ()

const gchar* atk_role_get_name              (AtkRole role);

Gets the description string describing the AtkRole role.

role : The AtkRole whose name is required
Returns : the string describing the AtkRole

atk_role_get_localized_name ()

const gchar* atk_role_get_localized_name    (AtkRole role);

Gets the localized description string describing the AtkRole role.

role : The AtkRole whose localized name is required
Returns : the localized string describing the AtkRole

atk_role_for_name ()

AtkRole     atk_role_for_name               (const gchar *name);

Get the AtkRole type corresponding to a rolew name.

name : a string which is the (non-localized) name of an ATK role.
Returns : the AtkRole enumerated type corresponding to the specified name, or ATK_ROLE_INVALID if no matching role is found.

Properties

The "accessible-component-layer" property

  "accessible-component-layer" gint                  : Read

The accessible layer of this object.

Allowed values: >= 0

Default value: 0


The "accessible-component-mdi-zorder" property

  "accessible-component-mdi-zorder" gint                  : Read

The accessible MDI value of this object.

Default value: -2147483648


The "accessible-description" property

  "accessible-description" gchararray            : Read / Write

Description of an object, formatted for assistive technology access.

Default value: NULL


The "accessible-hypertext-nlinks" property

  "accessible-hypertext-nlinks" gint                  : Read

The number of links which the current AtkHypertext has.

Allowed values: >= 0

Default value: 0


The "accessible-name" property

  "accessible-name"      gchararray            : Read / Write

Object instance's name formatted for assistive technology access.

Default value: NULL


The "accessible-parent" property

  "accessible-parent"    AtkObject             : Read / Write

Is used to notify that the parent has changed.


The "accessible-role" property

  "accessible-role"      gint                  : Read / Write

The accessible role of this object.

Allowed values: >= 0

Default value: 0


The "accessible-table-caption" property

  "accessible-table-caption" gchararray            : Read / Write

Is used to notify that the table caption has changed; this property should not be used. accessible-table-caption-object should be used instead.

Default value: NULL


The "accessible-table-caption-object" property

  "accessible-table-caption-object" AtkObject             : Read / Write

Is used to notify that the table caption has changed.


The "accessible-table-column-description" property

  "accessible-table-column-description" gchararray            : Read / Write

Is used to notify that the table column description has changed.

Default value: NULL


The "accessible-table-column-header" property

  "accessible-table-column-header" AtkObject             : Read / Write

Is used to notify that the table column header has changed.


The "accessible-table-row-description" property

  "accessible-table-row-description" gchararray            : Read / Write

Is used to notify that the table row description has changed.

Default value: NULL


The "accessible-table-row-header" property

  "accessible-table-row-header" AtkObject             : Read / Write

Is used to notify that the table row header has changed.


The "accessible-table-summary" property

  "accessible-table-summary" AtkObject             : Read / Write

Is used to notify that the table summary has changed.


The "accessible-value" property

  "accessible-value"     gdouble               : Read / Write

Is used to notify that the value has changed.

Allowed values: >= 0

Default value: 0

Signals

The "active-descendant-changed" signal

void        user_function                  (AtkObject *atkobject,
                                            gpointer arg1,
                                            gpointer user_data);

The "active-descendant-changed" signal is emitted by an object which has the state ATK_STATE_MANAGES_DESCENDANTS when the focus object in the object changes. For instance, a table will emit the signal when the cell in the table which has focus changes.

atkobject :the object which received the signal.
arg1 :the newly focused object.
user_data :user data set when the signal handler was connected.

The "children-changed" signal

void        user_function                  (AtkObject *atkobject,
                                            guint arg1,
                                            gpointer arg2,
                                            gpointer user_data);

The signal "children-changed" is emitted when a child is added or removed form an object. It supports two details: "add" and "remove"

atkobject :the object which received the signal.
arg1 :The index of the added or removed child
arg2 :The child which was added or removed
user_data :user data set when the signal handler was connected.

The "focus-event" signal

void        user_function                  (AtkObject *atkobject,
                                            gboolean arg1,
                                            gpointer user_data);

The signal "focus-event" is emitted when an object gains or loses focus.

atkobject :the object which received the signal.
arg1 :A boolean value which indicates whether the object gained or lost focus.
user_data :user data set when the signal handler was connected.

The "property-change" signal

void        user_function                  (AtkObject *atkobject,
                                            gpointer arg1,
                                            gpointer user_data);

The signal "property-change" is emitted when an object's property value changes. The detail identifies the name of the property whose value has changed.

atkobject :the object which received the signal.
arg1 :The new value of the property which changed.
user_data :user data set when the signal handler was connected.

The "state-change" signal

void        user_function                  (AtkObject *atkobject,
                                            gchar *arg1,
                                            gboolean arg2,
                                            gpointer user_data);

The "state-change" signal is emitted when an object's state changes. The detail value identifies the state type which has changed.

atkobject :the object which received the signal.
arg1 :The name of the state which has changed
arg2 :A boolean which indicates whether the state has been set or unset.
user_data :user data set when the signal handler was connected.

The "visible-data-changed" signal

void        user_function                  (AtkObject *atkobject,
                                            gpointer user_data);

The "visible-data-changed" signal is emitted when the visual appearance of the object changed.

atkobject :the object which received the signal.
user_data :user data set when the signal handler was connected.

See Also

See also: AtkObjectFactory, AtkRegistry. ( GTK+ users see also GtkAccessible).