Functions | |
void | rsgBindProgramFragment (rs_program_fragment pf) |
void | rsgBindProgramStore (rs_program_store ps) |
void | rsgBindProgramVertex (rs_program_vertex pv) |
void | rsgBindProgramRaster (rs_program_raster pr) |
void | rsgBindSampler (rs_program_fragment, uint slot, rs_sampler) |
void | rsgBindTexture (rs_program_fragment, uint slot, rs_allocation) |
void | rsgProgramVertexLoadProjectionMatrix (const rs_matrix4x4 *proj) |
void | rsgProgramVertexLoadModelMatrix (const rs_matrix4x4 *model) |
void | rsgProgramVertexLoadTextureMatrix (const rs_matrix4x4 *tex) |
void | rsgProgramVertexGetProjectionMatrix (rs_matrix4x4 *proj) |
void | rsgProgramFragmentConstantColor (rs_program_fragment pf, float r, float g, float b, float a) |
void | rsgBindConstant (rs_program_fragment ps, uint slot, rs_allocation c) |
void | rsgBindConstant (rs_program_vertex pv, uint slot, rs_allocation c) |
uint | rsgGetWidth (void) |
uint | rsgGetHeight (void) |
void | rsgAllocationSyncAll (rs_allocation alloc) |
void | rsgDrawRect (float x1, float y1, float x2, float y2, float z) |
void | rsgDrawQuad (float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) |
void | rsgDrawQuadTexCoords (float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) |
void | rsgDrawSpriteScreenspace (float x, float y, float z, float w, float h) |
void | rsgDrawMesh (rs_mesh ism) |
void | rsgDrawMesh (rs_mesh ism, uint primitiveIndex) |
void | rsgDrawMesh (rs_mesh ism, uint primitiveIndex, uint start, uint len) |
void | rsgClearColor (float r, float g, float b, float a) |
void | rsgClearDepth (float value) |
void | rsgDrawText (const char *, int x, int y) |
void | rsgDrawText (rs_allocation, int x, int y) |
void | rsgBindFont (rs_font font) |
void | rsgFontColor (float r, float g, float b, float a) |
void | rsgMeasureText (const char *, int *left, int *right, int *top, int *bottom) |
void | rsgMeasureText (rs_allocation, int *left, int *right, int *top, int *bottom) |
void | rsgMeshComputeBoundingBox (rs_mesh mesh, float *minX, float *minY, float *minZ, float *maxX, float *maxY, float *maxZ) |
static __inline__ void | rsgMeshComputeBoundingBox (rs_mesh mesh, float3 *bBoxMin, float3 *bBoxMax) |
Renderscript graphics API.
A set of graphics functions used by Renderscript.
Definition in file rs_graphics.rsh.
void rsgAllocationSyncAll | ( | rs_allocation | alloc | ) |
Sync the contents of an allocation from its SCRIPT memory space to its HW memory spaces.
alloc |
void rsgBindConstant | ( | rs_program_fragment | ps, |
uint | slot, | ||
rs_allocation | c | ||
) |
Bind a new Allocation object to a ProgramFragment. The Allocation must be a valid constant input for the Program.
ps | program object |
slot | index of the constant buffer on the program |
c | constants to bind |
void rsgBindConstant | ( | rs_program_vertex | pv, |
uint | slot, | ||
rs_allocation | c | ||
) |
Bind a new Allocation object to a ProgramVertex. The Allocation must be a valid constant input for the Program.
pv | program object |
slot | index of the constant buffer on the program |
c | constants to bind |
void rsgBindFont | ( | rs_font | font | ) |
Binds the font object to be used for all subsequent font rendering calls
font | object to bind |
void rsgBindProgramFragment | ( | rs_program_fragment | pf | ) |
Bind a new ProgramFragment to the rendering context.
pf |
void rsgBindProgramRaster | ( | rs_program_raster | pr | ) |
Bind a new ProgramRaster to the rendering context.
pr |
void rsgBindProgramStore | ( | rs_program_store | ps | ) |
Bind a new ProgramStore to the rendering context.
ps |
void rsgBindProgramVertex | ( | rs_program_vertex | pv | ) |
Bind a new ProgramVertex to the rendering context.
pv |
void rsgBindSampler | ( | rs_program_fragment | , |
uint | slot, | ||
rs_sampler | |||
) |
Bind a new Sampler object to a ProgramFragment. The sampler will operate on the texture bound at the matching slot.
slot |
void rsgBindTexture | ( | rs_program_fragment | , |
uint | slot, | ||
rs_allocation | |||
) |
Bind a new Allocation object to a ProgramFragment. The Allocation must be a valid texture for the Program. The sampling of the texture will be controled by the Sampler bound at the matching slot.
slot |
void rsgClearColor | ( | float | r, |
float | g, | ||
float | b, | ||
float | a | ||
) |
Clears the rendering surface to the specified color.
r | |
g | |
b | |
a |
void rsgClearDepth | ( | float | value | ) |
Clears the depth suface to the specified value.
void rsgDrawMesh | ( | rs_mesh | ism | ) |
Draw a mesh using the current context state. The whole mesh is rendered.
ism |
Draw part of a mesh using the current context state.
ism | mesh object to render |
primitiveIndex | for meshes that contain multiple primitive groups this parameter specifies the index of the group to draw. |
Draw specified index range of part of a mesh using the current context state.
ism | mesh object to render |
primitiveIndex | for meshes that contain multiple primitive groups this parameter specifies the index of the group to draw. |
start | starting index in the range |
len | number of indices to draw |
void rsgDrawQuad | ( | float | x1, |
float | y1, | ||
float | z1, | ||
float | x2, | ||
float | y2, | ||
float | z2, | ||
float | x3, | ||
float | y3, | ||
float | z3, | ||
float | x4, | ||
float | y4, | ||
float | z4 | ||
) |
Low performance utility function for drawing a simple quad. Not intended for drawing large quantities of geometry.
x1 | |
y1 | |
z1 | |
x2 | |
y2 | |
z2 | |
x3 | |
y3 | |
z3 | |
x4 | |
y4 | |
z4 |
void rsgDrawQuadTexCoords | ( | float | x1, |
float | y1, | ||
float | z1, | ||
float | u1, | ||
float | v1, | ||
float | x2, | ||
float | y2, | ||
float | z2, | ||
float | u2, | ||
float | v2, | ||
float | x3, | ||
float | y3, | ||
float | z3, | ||
float | u3, | ||
float | v3, | ||
float | x4, | ||
float | y4, | ||
float | z4, | ||
float | u4, | ||
float | v4 | ||
) |
Low performance utility function for drawing a textured quad. Not intended for drawing large quantities of geometry.
x1 | |
y1 | |
z1 | |
u1 | |
v1 | |
x2 | |
y2 | |
z2 | |
u2 | |
v2 | |
x3 | |
y3 | |
z3 | |
u3 | |
v3 | |
x4 | |
y4 | |
z4 | |
u4 | |
v4 |
void rsgDrawRect | ( | float | x1, |
float | y1, | ||
float | x2, | ||
float | y2, | ||
float | z | ||
) |
Low performance utility function for drawing a simple rectangle. Not intended for drawing large quantities of geometry.
x1 | |
y1 | |
x2 | |
y2 | |
z |
void rsgDrawSpriteScreenspace | ( | float | x, |
float | y, | ||
float | z, | ||
float | w, | ||
float | h | ||
) |
Low performance function for drawing rectangles in screenspace. This function uses the default passthough ProgramVertex. Any bound ProgramVertex is ignored. This function has considerable overhead and should not be used for drawing in shipping applications.
x | |
y | |
z | |
w | |
h |
void rsgDrawText | ( | const char * | , |
int | x, | ||
int | y | ||
) |
Draws text given a string and location
void rsgDrawText | ( | rs_allocation | , |
int | x, | ||
int | y | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void rsgFontColor | ( | float | r, |
float | g, | ||
float | b, | ||
float | a | ||
) |
Sets the font color for all subsequent rendering calls
r | red component |
g | green component |
b | blue component |
a | alpha component |
uint rsgGetHeight | ( | void | ) |
Get the height of the current rendering surface.
uint rsgGetWidth | ( | void | ) |
Get the width of the current rendering surface.
void rsgMeasureText | ( | const char * | , |
int * | left, | ||
int * | right, | ||
int * | top, | ||
int * | bottom | ||
) |
Returns the bounding box of the text relative to (0, 0) Any of left, right, top, bottom could be NULL
void rsgMeasureText | ( | rs_allocation | , |
int * | left, | ||
int * | right, | ||
int * | top, | ||
int * | bottom | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void rsgMeshComputeBoundingBox | ( | rs_mesh | mesh, |
float * | minX, | ||
float * | minY, | ||
float * | minZ, | ||
float * | maxX, | ||
float * | maxY, | ||
float * | maxZ | ||
) |
Computes an axis aligned bounding box of a mesh object
static __inline__ void rsgMeshComputeBoundingBox | ( | rs_mesh | mesh, |
float3 * | bBoxMin, | ||
float3 * | bBoxMax | ||
) | [static] |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Definition at line 409 of file rs_graphics.rsh.
void rsgProgramFragmentConstantColor | ( | rs_program_fragment | pf, |
float | r, | ||
float | g, | ||
float | b, | ||
float | a | ||
) |
Set the constant color for a fixed function emulation program.
pf | |
r | |
g | |
b | |
a |
void rsgProgramVertexGetProjectionMatrix | ( | rs_matrix4x4 * | proj | ) |
Get the projection matrix for a currently bound fixed function vertex program. Calling this function with a custom vertex shader would result in an error.
proj | matrix to store the current projection matrix into |
void rsgProgramVertexLoadModelMatrix | ( | const rs_matrix4x4 * | model | ) |
Load the model matrix for a currently bound fixed function vertex program. Calling this function with a custom vertex shader would result in an error.
model | model matrix |
void rsgProgramVertexLoadProjectionMatrix | ( | const rs_matrix4x4 * | proj | ) |
Load the projection matrix for a currently bound fixed function vertex program. Calling this function with a custom vertex shader would result in an error.
proj | projection matrix |
void rsgProgramVertexLoadTextureMatrix | ( | const rs_matrix4x4 * | tex | ) |
Load the texture matrix for a currently bound fixed function vertex program. Calling this function with a custom vertex shader would result in an error.
tex | texture matrix |