This lesson teaches you to
To send large blobs of binary data over the Bluetooth transport, such as images, attach an Asset to a data item and the put the data item into the replicated data store.
Assets automatically handle caching of data to prevent retransmission and conserve Bluetooth bandwidth. A common pattern is for a handheld app to download an image, shrink it to an appropriate size for display on the wearable, and transmit it to the wearable app as an Asset. The following examples demonstrates this pattern.
Note: Although the size of data items are limited to 100KB, assets can be as large as desired. However, transferring large assets affect the user experience in many cases, so test your apps to ensure that they perform well if you're transferring large assets.
Transfer an Asset
Create the asset using one of the create...()
methods in the
Asset
class.
Here, we convert a bitmap to a byte stream and then call
createFromBytes()
to create the asset.
private static Asset createAssetFromBitmap(Bitmap bitmap) { final ByteArrayOutputStream byteStream = new ByteArrayOutputStream(); bitmap.compress(Bitmap.CompressFormat.PNG, 100, byteStream); return Asset.createFromBytes(byteStream.toByteArray()); }
When you have an asset, attach it to a data item with the putAsset()
method in
DataMap
or
PutDataRequest
and then put the data item into the data store with
putDataItem()
:
Using PutDataRequest
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.image); Asset asset = createAssetFromBitmap(bitmap); PutDataRequest request = PutDataRequest.create("/image"); request.putAsset("profileImage", asset); Wearable.DataApi.putDataItem(mGoogleApiClient, request);
Using PutDataMapRequest
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.image); Asset asset = createAssetFromBitmap(bitmap); PutDataMapRequest dataMap = PutDataMapRequest.create("/image"); dataMap.getDataMap().putAsset("profileImage", asset) PutDataRequest request = dataMap.asPutDataRequest(); PendingResult<DataApi.DataItemResult> pendingResult = Wearable.DataApi .putDataItem(mGoogleApiClient, request);
Receive assets
When an asset is created, you probably want to read and extract it on other side of the connection. Here's an example of how to implement the callback to detect an asset change and extract the Asset:
@Override public void onDataChanged(DataEventBuffer dataEvents) { for (DataEvent event : dataEvents) { if (event.getType() == DataEvent.TYPE_CHANGED && event.getDataItem().getUri().getPath().equals("/image")) { DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem()); Asset profileAsset = dataMapItem.getDataMap().getAsset("profileImage"); Bitmap bitmap = loadBitmapFromAsset(profileAsset); // Do something with the bitmap } } } public Bitmap loadBitmapFromAsset(Asset asset) { if (asset == null) { throw new IllegalArgumentException("Asset must be non-null"); } ConnectionResult result = mGoogleApiClient.blockingConnect(TIMEOUT_MS, TimeUnit.MILLISECONDS); if (!result.isSuccess()) { return null; } // convert asset into a file descriptor and block until it's ready InputStream assetInputStream = Wearable.DataApi.getFdForAsset( mGoogleApiClient, asset).await().getInputStream(); mGoogleApiClient.disconnect(); if (assetInputStream == null) { Log.w(TAG, "Requested an unknown Asset."); return null; } // decode the stream into a bitmap return BitmapFactory.decodeStream(assetInputStream); }